Go into the Woman's the one on the right and look up at the light fixture near the right mirror to find the C4 video walkthrough to the location. Then run through this area through the north door to exit to the CD Connecting Bridge. Once you get there you'll see Pliskin sneaking across the bridge in a cardboard box, then run across the bridge to find a camera guarding the far door. Use your Socom to knock it out, and then go inside to Strut D. Strut D Sediment Pool There are three guards here.
One in the center of the area, another one patrolling very close to the left of where you entered the room, and another directly below you on the lowest level of the area.
The bomb here is located under a grate where the lower level guard is patrolling. Once you KO him, run to the far end of the walkway and use the action button to open the grate. You can then freeze the C4. With the bomb here disabled, exit through the door on the far side of the room to exit onto the DE connecting bridge.
DE Connecting Bridge There are actually three guards here. One is patrolling the bridge right in front of you, the other is on top of the doorway, and the third is way up on the helipad near the crane. Just dart each one and then run forward into Strut E.
Strut E Parcel Room, 1F The bomb that you are looking for is not in here, but there are two guards patrolling around the conveyor belts in the middle of the room. Once you KO both guards, run over to the right side of the room and activate the node. Then run up the staircase to the heliport. Strut E Heliport There will be three guards patrolling the heliport, but if you shot two of them when you were crossing the connecting bridge you'll only have one to worry about.
The area is very large so you'll have no trouble taking out the other guard. Once they are down, you can find the bomb under the harrier at the top part of the heliport. After it is disarmed, continue back into the Parcel Room and go to the lower left corner of the room where there is a staircase that leads down to a level 5 door. Near that door is a Mine Detector, which you will need as you exit the Parcel Room through the lower right door and find yourself on another connecting bridge.
X" who warns you of cloaked mines ahead. A derivative of the original Kalashnikov rifle, these are dependable weapons with good power, accuracy, and fire rate. This variation can also be fitted with a suppressor.
Incredible accuracy, good damage, and enemies will almost never hear the shot unless you fire right next to them. A revolving 40mm grenade launcher that launches explosive rounds a fair distance. Great for single targets i. You'll need these. Like the last three Metal Gear games, these are essential for destroying power boxes through air vents. Launch a missile and control it with the left analog stick. Be careful about the fuel remaining though - it's not unlimited.
A lock-on missile launcher. This is very useful against bosses, particularly the Harrier on the Shell Connecting Bridge. Can be aimed manually, or preferably with a lockon. You can still lock on to targets after the round has been fired, which is useful for guiding the missile around obstacles. Swing this thing around. History Talk 3. Press button lightly to aim, strongly for full automatic fire.
The M4A1 adds a detachable carrying handle and a full-auto firing mechanism, among other features. Fires 5. Categories MGS2 weapons Assault rifles. Universal Conquest Wiki. This page uses content from Wikipedia. Hope it helped User Info: buttonmasher Sign Up for free or Log In if you already have an account to be able to ask and answer questions. Question Status What's the difference between Tanker and Plant? Answered How do i get the Bandana and these wings and the stealth camo in both the plant and tanker chapter?
Answered Cant using coolant di 'Bomb Disposal' mission? Answered i finished mgs2 but the survival boss didn't show up, what should i do?
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